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    <title>Puzzlescape — Dev Log</title>
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    <description>Notes from building the platform — architecture, i18n, and the road ahead.</description>
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      <title>Fold Realm: building a world that only exists from one angle</title>
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      <pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate>
      <description>Orthographic projection, seam detection and a headless playtest harness: how our first real game guarantees that every one of its twelve levels is actually solvable.</description>
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      <title>Four languages, one quiet voice</title>
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      <pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate>
      <description>How next-intl, hreflang tags and per-language game metadata keep the platform legible in English, Chinese, Japanese and Korean.</description>
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      <title>Games as plugins, not pages</title>
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      <pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate>
      <description>A walk through the module contract: index.ts, meta.ts, scoped styles, and the one-line registration.</description>
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      <title>Hello, Puzzlescape</title>
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      <pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate>
      <description>Why we are building a quiet home for original puzzle games, and what &quot;host framework&quot; really means.</description>
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