Fold Realm: building a world that only exists from one angle
Orthographic projection, seam detection and a headless playtest harness: how our first real game guarantees that every one of its twelve levels is actually solvable.
Notes from building the platform — architecture, i18n, and the road ahead.
Orthographic projection, seam detection and a headless playtest harness: how our first real game guarantees that every one of its twelve levels is actually solvable.
How next-intl, hreflang tags and per-language game metadata keep the platform legible in English, Chinese, Japanese and Korean.
A walk through the module contract: index.ts, meta.ts, scoped styles, and the one-line registration.
Why we are building a quiet home for original puzzle games, and what "host framework" really means.